Our goal is to build a sustainable token economy. In the short history of crypto, many P2E projects earned the stigma of Ponzinomics. We think the reason is that the crypto-project user base comes most from investors. Investor-oriented users prioritize ROI and might help initial hype of the price. But, If the price weakens, FUD spreads fast and accelerates the death spiral of user bounce and price drop.
We believe that the current user base of P2E is divided mainly into investors and gamers by tendency. Investor-oriented users expect profit rather than gameplay, and gamer-oriented users expect gameplay rather than profit. If these users could play together harmoniously with each desire, the FUD can't stand anywhere, and the ecosystem could be more sustainable.
To know the user base's desire, we divided the user base into six segments by standards of profit and fun. By this, we can see the six personas.
The four familiar personas in the game industry and the 2 of Investor-oriented. In this situation, a more sustainable ecosystem is only feasible by providing the value that meets the user base. To satisfy the gamer-oriented users, we develop a fantastic game that we're good at. We can grant the contents supplier role to fulfill the investor-oriented users. If we make these users play together, the whole ecosystem can be more sustainable.
Etheruko tokenomics comprises Genesis NFT, Gaming NFTs, and $ETHERU. Genesis NFT supplies Etheruko NFT to the gaming ecosystem and earns from it. These exclusive rights of sales and tax revenue satisfy the investor-oriented users. The gaming ecosystem comprises GamingNFT(Etheruko, District, Buiding) and $ETHERU. The Genesis NFT supplies the Etheruko NFT to P&E users. The Etheruko NFT is essential for $ETHERU earning. $ETHERU is vital to enjoying the games. This ecosystem runs by each persona's desire.
It is natural in the game industry that the user base exists the spending for enjoyment. This user base is the bedrock of the ecosystem. And the new earning role can be feasible by supplying the contents and comprising the ecosystem. This value chain can balance between supplier and consumer. Therefore the ecosystem runs spontaneously to users' desires.
We suggest this model as WEB 3.0 P&E. Not the contents supply the company only, by the users, the decentralized contents supply is our goal.
- PVP Reward: 20% of the Reward allocation is distributed.
- District Reward: 60% of the Reward allocation is distributed weekly to entire districts by rank and level. In the district, members get distributed by their rank differentially.
- For the token value and rarity, we pursue the deflationary model. We will burn $ETHERU per period with buyback. The portion of the revenue will be ready for the buyback fund. The buyback will last until the total $ETHERU becomes half the max supply, the 0.5 billion.